![]() ![]() ![]() Each spell belongs to one of the four schools of magic: Air, Earth, Fire, or Water, or all of them. Heroes may also learn spells as they explore map locations (e.g. When heroes visit a town with a Mage Guild, they automatically learn any unknown spells to them the guild has to offer and their wisdom rating allows them to cast. Heroes without Wisdom can only learn 1st and 2nd level spells, while Wisdom enables them to learn 3rd, 4th and 5th level spells depending on the level of the skill. Higher level spells are usually only obtainable by heroes with higher Wisdom secondary skill. They cannot be traded between heroes, but the Scholar skill allows heroes to teach each other spells.Įach spell has a level which represents how difficult it is to cast. Spell books can be bought from Mage Guilds for 500. ![]() The spell book is where the hero records the learned spells. Before heroes can cast spells, they must possess a spell book. Typically heroes use spells to aid their travels, reveal hidden knowledge about their surroundings, or in combat to help their troops or bring harm to their adversaries. Spell is a term for the form of forces of magic, that heroes use to aid their journey.
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